Where’s Real Racing 3 headed? Our senior producer Lu is here to tell you all about it.
I wanted to give you some exciting news about what’s coming down the line from the team at Firemonkeys for Real Racing.
Put simply, the goal for Real Racing is to become the one-stop-shop for all things Motorsports. We’re working to bring more genres of racing to the game, and bring fans of motorsports from all around the world together to enjoy an authentic racing experience, based around the biggest events in all the racing genres.
We started this last year with Le Mans, which became our first year-on-year event with the recent 2015 update. We’re going to continue doing things like that to bring these real world events from different genres to you every year.
On that note, I’m really excited that we’ve brought NASCAR to Real Racing. It’s perfect for us in the context of bringing not only real-life events to the game, but also continuing to expand to new genres of racing. This time we’ve recreated the Federated Auto Parts 400, which is just the beginning.
To make the best NASCAR experience as possible, we’ve not only added Richmond International Raceway to the game, we also brought you the top four race teams and fifteen of the real drivers. These are some of the biggest names in NASCAR; you’re racing alongside Dale Earnhardt, Jr., Danica Patrick, Tony Stewart, Jeff Gordon and many more.
Like we did with Le Mans earlier this year, you can choose which of the four race teams you want to be a part of, and have a chance to win the hero car for that team. Also, replay the Federated Auto Parts 400 event to collect cars for all four of the featured NASCAR teams in the game.
This content is awesome, but to really bring out the characteristics of this racing genre from a gameplay perspective we had to tweak the game itself. For the first time ever, you’re racing against forty two other cars on the grid. We’ve never had so many, so it’s really exciting to play when you’re weaving your way through, which is part of the NASCAR experience.
To compliment this we also added some key gameplay features like drafting, giving you the ability to slingshot around other cars, and negotiating through some really tight packs to fight for your position. We adjusted some of the vehicle physics to get the feeling of the bumping and jostling like you see in NASCAR, which is a lot of fun. We’re keen to hear some feedback of what you think about the new physics and gameplay features, so let us know on Facebook or Twitter.
We know you’ll love this experience, and we’re very excited to add NASCAR to the growing portfolio of genres that we have for you in Real Racing.
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